How
Artifactuality Reunites the Fresh Meat for MTV
A Closer Look at the
Award-WinnerÕs Creative Process
When
MTV approached us with a brand new challenge series called ÔFresh MeatÕ, we
knew we couldn't get too serious. We thought it was a perfect opportunity to do
something out of the ordinaryÉ Something quirky and not slickÉ Something
tactile... Something hand-made... We thought about getting a fresh whole
chicken from the market, cut it into pieces and sew it back togetherÑkind of
like Nip-Tuck--to represent the "reunion" of the "fresh
meat." But, as you may have already pictured in your mind, this imagery is
very gruesome.
So besides ordinary
pictures of real slabs of beef and pork and lamb and bloody slaughter house,
what else could represent "meat" without being offensive and suitable
for the young audience?... Well, a meat diagram came up in the Google image
search pretty quickly... Bob and I looked at each other and we smiled--Bingo!
Immediately, we proposed
our idea to the client for his upcoming show "The Fresh Meat Reunion.Ó The
concept was a puzzle game made out from a butcherÕs meat diagram. So
Artifactuality would create and build the puzzle game as a prop. For the actual design package, we would
show the action of someone physically playing the puzzle game to reunite the
meat diagram puzzle pieces, which is a perfect tongue-and-cheek solution to
represent ÒThe Fresh Meat Reunion.Ó We presented the idea with a pencil
drawing. It's funny and entertaining. This kind of cleverness don't happen
everyday and the client immediately saw the value of this idea. So they let us
continue to build a storyboard.


For the storyboard, we drew
a pig and a cow diagram on the computer. Printed them out and cut them into
pieces with scissors. We took pictures of a pair of hands assembling these cut
papers into whole diagrams. From doing this test shoot, we made a list of what
to do: Create the prop; enlarge the diagram so they are comfortable enough to
be handled; find the right kind of material that can handle detailed cutting on
a table saw; find a silk screener, etc...
We consulted a specialized
carpenter who understood different materials and had the ability to work with
very tightly detailed graphic cuts. So we went to Home Depot to get the
materials, primed them with gesso and took them to an industrial silk-screener
who don't do just t-shirts. They worked rather fast. Two days later, we took
the silk-screened diagrams to the carpenter's wood shop. We spent a day there
cutting the wood into pieces and hand painted the back and the side edges of
each puzzle piece with red acrylic paint. When all the pieces were done, we
have created the world's one and only ÒFresh MeatÓ puzzle game! The final
pieces werenÕt perfect, but the little nicks and chips made it look like an
antique toy, which worked in the larger context.
Next day, when all the
paint dried, we moved all these pieces carefully to the shoot location: Our
very own kitchen. We spent half a day setting up the scene, and another half a
day shooting all the possible sequences we could think of... Yes I did say
"sequence" because we used a Nikon D50 and shot stills, in keeping
with the "analog before digital" philosophy of this project. Bob said stop action is an old-school
type of approach thatÕs very playful and a lot of funÑagain it worked with the
larger context of a Ògame.Ó

Bob directed the talent
through the entire shoot as he hit the shutter. He made sure there was a big
difference between each shot: His hand on the right, then on the left. We
didnÕt want smoothness; we wanted dramatic action. So weÕd tell him things like
ÒReact to the word ÔfatbackÕ, react to the snout, make a funny gesture with
your handsÉÓ The results are kind of jarring, but that was the humor effect we
were looking for. During the
shoot, we would review the pictures on the computer. If there were even one
shot we didnÕt like, we'd reject the whole sequence and reshoot it to ensure
continuity. Toward the end of the shoot, we took advantage of the individual
puzzle pieces to make the notable lower third graphics.
After the shoot, we took
these sequences into After Effects for animation, editing and composite.
When we animated the lower
third graphics, we realized we couldnÕt be dainty with the individual meat
parts. These big clunky meat pieces with the cast membersÕ names were animated
as if they were being banged around during the puzzle game. The content of
ÔFresh MeatÕ is not elegant, so our approach was different, but beautifully appropriate.
For the music, we searched
out an easily licensable soundtrack that would lift the visuals to the next
level. We tried to find something a little quirky Ð MTV rock and roll with a
bit of goofiness to it. The piece we found is like a game show theme, with a
lot of bright electric piano and hand clap rhythms. Everything had a beat just
as each frame was going by Ð they were made for each other.
Once everything was
assembled, delivered and aired, the healthy mixture of traditional media techniques
executed with digital precision, proved to be the perfect setup for ÒWell Done:
The Fresh Meat ReunionÓ. For MTV, the mandate is always to be original,
different and playful. But for us, this project was a lot of fun. Instead of
going right for the digital tool, we were working with materials on a prop in a
wood shop, sawing wood, painting it, and assembling it. ItÕs a little ironic,
but ÔFresh MeatÕ actually took us back to our roots as artists.

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Artifactuality is an award-winning graphic and broadcast design team based in New York City. Founded by Christine Moh and Bob Mickens, we take a multidisciplinary approach to creating effective and motivating onscreen graphics campaigns, map design and implementation, TV and film titles, and more.
For more information, please visit: www.artifactuality.com .
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